Which term describes a plan of how scenes will unfold in a game before production begins?

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Multiple Choice

Which term describes a plan of how scenes will unfold in a game before production begins?

Explanation:
Planning how scenes will unfold in a game before production is done with a storyboard. A storyboard is a sequence of visual panels that map out each moment of the game’s visuals—what the player sees, the actions taking place, camera angles, transitions, and how pacing flows from one moment to the next. By laying out these moments ahead of time, developers, artists, and designers can agree on the sequence, refine timing, and spot storytelling or gameplay issues early, saving time during production and ensuring everyone shares the same visual plan. A diagram is a broad tool for showing relationships or processes, not specifically a shot-by-shot sequence of scenes. A prototype is a playable version used to test concepts and mechanics, not primarily a plan for how scenes are arranged. A script focuses on dialogue and narration rather than the visual ordering and camera work that storyboard captures.

Planning how scenes will unfold in a game before production is done with a storyboard. A storyboard is a sequence of visual panels that map out each moment of the game’s visuals—what the player sees, the actions taking place, camera angles, transitions, and how pacing flows from one moment to the next. By laying out these moments ahead of time, developers, artists, and designers can agree on the sequence, refine timing, and spot storytelling or gameplay issues early, saving time during production and ensuring everyone shares the same visual plan.

A diagram is a broad tool for showing relationships or processes, not specifically a shot-by-shot sequence of scenes. A prototype is a playable version used to test concepts and mechanics, not primarily a plan for how scenes are arranged. A script focuses on dialogue and narration rather than the visual ordering and camera work that storyboard captures.

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