Jenna has created a wizard class. She has used the class to build two wizard objects in her game. Which programming term describes the objects that Jenna built using the wizard class?

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Multiple Choice

Jenna has created a wizard class. She has used the class to build two wizard objects in her game. Which programming term describes the objects that Jenna built using the wizard class?

Explanation:
Objects built from a class are instances of that class. A class provides the blueprint for what a wizard is—its properties (like health, mana, spells) and the actions it can perform. When Jenna uses the wizard class to create two wizards, she is creating two concrete realizations of that blueprint, each with its own specific state. In other words, each wizard you see in the game is an instance of the wizard class. The other terms describe different ideas: a class is the blueprint itself, methods are the actions, and attributes are the properties stored on each object.

Objects built from a class are instances of that class. A class provides the blueprint for what a wizard is—its properties (like health, mana, spells) and the actions it can perform. When Jenna uses the wizard class to create two wizards, she is creating two concrete realizations of that blueprint, each with its own specific state. In other words, each wizard you see in the game is an instance of the wizard class. The other terms describe different ideas: a class is the blueprint itself, methods are the actions, and attributes are the properties stored on each object.

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