In game design, what term describes a sequence of panels showing scenes and actions to plan gameplay?

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Multiple Choice

In game design, what term describes a sequence of panels showing scenes and actions to plan gameplay?

Explanation:
Sequenced visuals that map out scenes and actions to plan how gameplay unfolds are captured by a storyboard. In game design, a storyboard lays out panels in order, each showing what players will see and do at that moment, along with notes on timing, camera angles, and actions. This makes it easy to plan pacing, transitions, and how the player experiences progression from one moment to the next before building the game. A diagram, in contrast, focuses on relationships, structures, or processes often without a narrative flow. A prototype is a working, interactive version used to test mechanics and gameplay loops. A script provides written dialogue and instructions but doesn’t convey the visual sequence of scenes. The storyboard sits at the intersection of visuals and sequence, making it the best fit for planning gameplay scenes and actions.

Sequenced visuals that map out scenes and actions to plan how gameplay unfolds are captured by a storyboard. In game design, a storyboard lays out panels in order, each showing what players will see and do at that moment, along with notes on timing, camera angles, and actions. This makes it easy to plan pacing, transitions, and how the player experiences progression from one moment to the next before building the game.

A diagram, in contrast, focuses on relationships, structures, or processes often without a narrative flow. A prototype is a working, interactive version used to test mechanics and gameplay loops. A script provides written dialogue and instructions but doesn’t convey the visual sequence of scenes. The storyboard sits at the intersection of visuals and sequence, making it the best fit for planning gameplay scenes and actions.

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